Codex: Craftworlds is a seriously awesome book. Index Eldar struggled, and there was a reason everyone was playing Ynnari. Now however. Hey everyone, Reecius here to continue the review of the new 8th ed Codex: Craftworlds review. This time, we will cover most of the units in the. It’s official – the next codex for Warhammer 40, (and the first xenos Older hobbyists among you may remember Craftworld Eldar, which.
|Published (Last):||4 July 2005|
|PDF File Size:||12.98 Mb|
|ePub File Size:||18.76 Mb|
|Price:||Free* [*Free Regsitration Required]|
The first Farseer should cast Doom; if they need to use the re-roll for it, they should do so, and then cast Smite, and the second Farseer will ensure Guide goes off without a hitch. While this costs each affected squad d3 Mortal Wounds, you’re at worst losing 1 Wraithblade in exchange for what’s likely the entirety of the squad they just charged.
Warhammer 40,/Tactics/Eldar(8E) – 1d4chan
So technically if you wanted to run an all wraith army you would get more mileage from Ynnari’s Strength from Death. Unlimited Soulbursts of each type on any turn can easily compensate for the lost attributes and Battle Focus. Cast any non-Quicken buffs on the Spears, then Quicken them.
Unfortunately, as this rule explicitly doesn’t stack with similar FNP abilities, it’s a situational attribute at best.
As the majority of Eldar units only carry one weapon type for the whole unit, with the only options to change usually being for Exarchs, the majority of weapon analysis will take place in the unit analysis itself for that relevant unit.
Comparatively, Swooping Hawks are cheaper, can deploy and redeploy at will, are longer ranged and able to deal with larger clumps of models better than the Spiders can. Most of the perks associated with this specialization are very melee-focused, so while Wraithguard and oddly Hemlock Wraithfighters can benefit, it may be best to shelve them in exchange for the bladed variants or their larger kin.
Alaitoc – Pathfinders 1 CP: Dire Avengers and Rangers are cheaper if you plan to save your points for Wraith units, and also appreciate the morale immunity should you max out their squad sizes as well. Unlike other similar stratagems, this one doesn’t force a -1 to-hit penalty, and can be outside of 12″!
Only available to Yvraine and the Yncarne, these powers allow them to play both a supportive and offensive role for your army. Finally it can be a nice option to get a unit back into cover after it has finished off a unit in the shooting phase for Non-Ynnari.
That unit adds 2 to its charge rolls and will re-roll hit results of 1 in the subsequent Fight phase. Jain Zar and Karandrasfor obvious reasons. Autarchs are highly versatile HQs that have access to the Shimmerplume crafwtorld Achillrial, making them extremely difficult to hit even if enemy units get a chance to shoot at him unimpeded.
There are a number of Units and Wargear choices that have been squatted with the new Codex. Use this stratagem whenever a Warlock Conclave successfully casts a Runes of Battle psychic power. These are very specific traits which can be taken by applicable Warlords within codec Specialist Detachments. That crqftworld can move and advance as if it were the movement phase.
Lord of War Choice Recommendations: Farseers are another no-brainer; though more expensive, they offer much appreciated psyker support that can more flexibly assist your army than a single Autarch can.
Dark Reapers only have the Shoot action as a viable Soulburst action but that is all they need to fire two barrages of insanely accurate rape across the board.
This way the only real loss is access to the Warlord traits, Path of Command, and a free relic. Should you opt out of fielding Scorpions or Banshees, Shining Spears can fill the melee niche while you field Fire Dragons or Shadow Spectres for the ranged roles. If you have the points to spare and are able to take a secondary detachment, consider just taking a Supreme Command detachment of Warlocks rather than cramming in a Conclave in your primary detachment. A group of Shadow Spectres accompanied by a Warlock Skyrunner casting conceal can be a force to be feared indeed.
Finally, they themselves can take the infamous Psytronome of Iyanden into battle alongside their Wraith buddies. You cannot use both Cloud Strike and Webway strike in the same game, you have to choose one or the other.
Lastly, their Heavy Weapon platforms can contribute a little bit of extra firepower with a bit more oomph than Ranger Long Rifles or Shuriken Catapults can provide. Tailor made for Aspect Warriors, Biel-Tan favors taking small elite squads of infantry and compliments anything Shuriken. Lastly, Farseers may not be able to directly support Corsair, Dark Eldar or Harlequin units, but can still serve as an offensive Psyker that can still cast Doom, Executioner and Smite on enemy forces.
Conversely, rapid Dispersed Blasts can all but evaporate any individual blob you want off the board with a barrage of D6 S6 shots assuming you have only two Fire Prisms fielded, that’s still 4D6 shots, assuming they haven’t moved much. Makes Footdar lists hilariously broken outside of Matched Play. Corsairs are unique in that basically everything available to your standard Aeldari Troop choices is basically open game to your pirates.
Make sure you take a screening unit like Kabalites or Corsairs to maximise Soulburst potential, and to protect from Deep Strike. Fielding Corsairs more as a supplementary force as opposed to your core army is strongly advised.
One fun but costly idea is to combine this with the Celestial Shield Stratagem on Guardians to really infuriate your opponent. Wraithblades can be healed with a Bonesinger and can take Forceshields for added protection. Autarchs and Farseers can offer very useful army wide buffs to supplement your non-statue units, should you need the extra support.
Baharroth is another candidate for a rounded list, as he can make any nearby Aspect Warriors borderline fearless and can redeploy to anywhere on the map as needed. Used whenever a friendly unit advances. Not really cost efficient, but really fun to pull off. Universal [ edit ] Standard strategems that can be used by any and all Craftworlds, as well as Ynnari. The Avatar of Khaine is another perfect, if costly choice due to his potency in melee.
The LoW units have been hit the hardest, and now there’s just not much that they bring to the table for how much they cost both point wise and financially! Even if the -1 to hit modifier had no effect on Dark Reapers, these guys are too good at what they do to not be an immediate consideration for this slot. They take advantage of everything this attribute has to offer at a bargain of 60 points base, and should be your primary troop choice for a more conventional list. Don’t take Eldar Titans, they are overpriced, inflexible, not cost effective, and are still much squishier than their Imperial counterparts.
Despite how durable wraith units are, they don’t appreciate having to slowly slog it across the field with either melee or flamer-range weapons while your opponent lights them up with all manner of heavy firepower from half a table away.
He’s not a bad character in and of himself, though his abilities and loadout render him fairly situational unless a list is built specifically around him. Fire and Fade 1 CP: